ATARI 32IN1 GAME Manual
ATARI GAME PROGRAM INSTRUCTIONS
32IN1
GAME MANUAL - Download as a txt file here
NOTE: Always turn the console power switch
off when inserting or removing a Game Program.This
will protect the electronic components and prolong the
life of your ATARI Video Computer System. |
UFO
The object of the game is to destroy aircraft and tanks before
they get your spaceship.
* 1 player
* 16 game levels: The difficulty increases at each level.
* The fire button activates the spaceship and fires shots.
Move the joystick forward or back to move the spaceship up
or down.
* Scoring: 20 points for house, 25 for balloon, 50 for helicopter,
100 for tank or plane
Flag Capture
The object of this game is to find the square that contains
the flag.
* 1-2 players
* In games 1-4, two players compete to see who can capture
15 flags first. In games 5-7, two players compete to see who
captures the most flags in 75 seconds. In games 8-10, one
player competes against the clock.
* Use the joystick to move across the squares. Push the fire
button to see if a square contains the flag, hints to the
flag's location (an arrow directing you to the flag or a number
indicating how many squares away the flag is), or a bomb that
returns you to the first square.
Human Cannonball
The object of the game is to shoot the person out of the
cannon and into the water tower.
* 1-2 players
* The joystick controls the cannon angle and position and
the speed of the Human Cannonball, depending upon the game.
Push the fire button to shoot the Human Cannonball out of
the cannon.
* In games 1-4, the water tower can be moved after the Cannonball
is shot from the cannon. In games 1-3 and 5-7, the angle of
the cannon can be controlled by the joystick. In games 3 and
7, the speed of the Cannonball can be controlled by the joystick.
In games 4 and 8, the cannon position can be controlled by
the joystick. In games 5 and 8, a moving window appears in
front of the water tower; the idea is to shoot the Cannonball
through the window.
* Scoring: In one-player games, you score 1 point for each
successful shot. The computer scores 1 point against you for
each miss. In two-player games, each player scores 1 point
for each successful shot.
Reversi
The object of this game is to capture as many of the 64 squares
as you can. You need to outflank your opponent by capturing
a square on both sides of your opponent's square or row of
squares. When you do this, your opponent's squares will change
to your color (white or black).
* 1-2 players
* In games 1-3, one player challenges the computer. (The computer's
skill increases with each level.) In game 4, two players oppose
each other.
* The joystick controls the position of the cursor. Push the
fire button to take a square.
* Scoring: You get 1 point for each square you capture. You
lose 1 point for each of your squares your opponent captures.
Checkers
The object of this game is to capture your opponent's checkers.
* 1-2 players
* Press the fire button to select the piece you want to move.
Use the joystick to move the piece to the desired square,
and then press the fire button again.
* Scoring: The first player to capture all the other's checkers
wins.
Slot Racers
The object of this game is to maneuver through the course
and shoot your opponent.
* 2 players
* 9 game levels: The difficulty increases with each level.
* Use the joystick to maneuver through the course. Press the
fire button to shoot.
* Scoring: 1 point for each hit
Blackjack
In this game, players compete against the computer dealer
to get 21. The rules are the same as in a regular game
of Blackjack.
* 1-3 players
* Use the paddle controller to place your bet and to indicate
whether you want to stay, double your bet, or take a hit.
When a question mark appears below your total number of chips,
place your bet by turning the controller knob to the number
of chips you wish to bet and pressing the button. After the
cards have been dealt, turn the knob to the action you want
to take. If you choose HIT, press the button for each card
you want. Turn the knob to STAY when you don't want any more
cards.
* Points: Number cards = face value; J, 0, K = 10 points;
A = 1 or 11 points
* You win when your hand is equal to more points than the
dealer's without exceeding 21 points, when the dealer busts
(exceeds 21 points), or when you score a Blackjack (an ace
and a face card or a 10).
Fishing
The object of this game is to catch the crabs without letting
the shark get them.
* 1-2 players
* Use the joystick to move the fishing line to catch the crabs
and avoid the shark.
* Scoring: 6 points for crabs caught at the bottom, 4 points
for crabs in the middle, and 2 points for crabs near the top
Freeway Rabbit
The object of this game is to get the rabbit across the freeway
without being hit by a car.
* 1-2 players
* 8 game levels: The difficulty increases with each level.
* Use the joystick to control the rabbit's movement. Move
the joystick up or down to move the rabbit forward or back
across the freeway lanes. Move the joystick left or right
to make the rabbit stand still to avoid oncoming cars.
* Scoring: 1 point for each time a rabbit makes it safely
to the other side of the freeway
Space War
The object of the game is to hit your opponent's spaceship
with missiles.
* 2 players
* Use the joystick to control the position of your spaceship.
Press the fire button to shoot.
* Games 1, 2, 4, and 6 have the galaxy boundary feature; your
spaceship will bounce off the playfield's boundaries. In games
3, 5, and 7, when your spaceship moves off the edge of the
boundary, it will go into warp drive and reappear on the opposite
side. In games 4 and 5, you have to fight the sun's gravity
to keep your spaceship from exploding. In games 2-7, you can
make your spaceship go in and out of hyperspace by pulling
the joystick toward you; the ship will become invisible, but
you won't be able to fire missiles. In games 6 and 7, you
can return to your starbase to refuel and resupply your missiles.
* Scoring: 1 point when your opponent's spaceship explodes
Fun with Numbers
This game presents addition, subtraction, multiplication,
and division problems.
* 1 player
* Games 1 and 5 present addition problems; 2 and 6, subtraction;
3 and 7, multiplication; and 4 and 8, division.
* Move the joystick forward to cycle through numbers 0-9.
Move the joystick back to cycle from 9-0. Move the joystick
left or right to move the answer line. Press the fire button
to record your answer. Musical tunes indicate whether your
answer is right or wrong.
* Scoring: 1 point for each correct answer
Golf
This game is based on a traditional golf game. The object
is to hit the ball into the cup on each hole, using as few
strokes as possible.
* 1-2 players
* Use the joystick to move the player around the course and.
to position the club for the swing. The club always points
toward the ball. Press the fire button to begin the backswing.
The longer you hold the button down, the farther the ball
will travel when hit. Release the button to hit the ball.
* In two-player games, the left player starts and plays the
entire hole. Then the right player plays the same hole.
* Scoring: 1 point for each stroke. The object is to complete
the course with as few points as possible. (Par for the course
is 36.)
3D Tic-Tac-Toe
This game is a three-dimensional version of Tic-Tac-Toe.
The object is to capture four consecutive squares.
* 1-2 players
* Select games 1-8 for one player and game 9 for two players.
* Use the joystick to move your mark. Push the fire button
to place the mark on a square.
* Scoring: The winner is the first player to get four squares
in a row.
Surround
The object of this game is to outmaneuver your opponent.
* 1-2 players
* Use the joystick to control the direction of your tracks.
In games with the Erase feature, press the fire button to
hide your tracks temporarily.
* Games 2 and 4 are for 1 player. The other games are for
two players. In games 3, 4, 6, 7, and 9-12, the speed of the
tracks increases as they move across the field. In games 5-7,
and 10-12, you can move diagonally. In games 7 and 12, you
can temporarily hide your tracks by holding down the fire
button. In games 9-12, you can move your leader block off
the screen so that it appears on the opposite side.
* Scoring: You get 1 point when your opponent hits another
part of his or her track or yours. The first player to score
10 points wins.
Miniature Golf
The object of this game is to hit the ball into the cup in
each of the nine holes, using as few strokes as possible.
* 1-2 players
* Use the joystick to position the club. Press the fire button,
to hit the ball.
* Scoring: 1 point for each stroke. The goal is to match or
beat the par for each hole.
Boxing
The object of this game is to outbox your opponent.
* 1-2 players
* Use the joystick to control the movement of your boxer.
Use the fire button to cover up or to hit your opponent (press
button and move handle away from opponent to cover up, move
handle toward opponent to jab, pull handle back to land a
body blow, and push handle forward to land a payoff punch).
* The match consists of seven two-minute rounds. The boxer
who knocks out or TKOs (12 punches without the opponent landing
a punch or getting away) the opponent is the winner. If the
fight goes the full seven rounds, the player with the most
points is the winner.
* Scoring: The payoff punch earns the most points; the body
blow, the next highest; and the jab, the least. Covering up
earns points for defensive boxing. A boxer can earn a maximum
of 99 points in a fight.
Football
In this game your football team tries to beat your opponent's
through the selection of game plays.
* 2 players
* There are five offensive formations (split left, tight right,
split right, tight left, and punt) and five defensive formations
(wide left, tight right, wide right, tight left, and deep).
Use the joystick to program your plays. For a punt formation,
push the fire button.
* In games 1 and 2, players can control their players with
their joysticks. The offense controls the ball and can pass
or punt by pressing the fire button. You can control the path
of a pass or kick by using the joystick. The defense controls
the linemen. The defense fire button controls
* the defensive back. In game 3, offense and defense program
their plays and watch the computer run them out. Neither player
can control the players' movements, but the offense can pass
or kick the ball using the fire button.
* Scoring: 7 points for a touchdown, 2 points for a safety
Air-Sea Battle
The object of the game is to score points by hitting moving
objects, such as planes, helicopters, ships, and submarines.
* 1-2 players
* Games 3, 6, 9, 12, 15, 18, 21, 24, and 27 are for one player.
The others are for two players.
* In games 1-6, push the joystick forward and back to change
the angle of the gun. Press the fire button to shoot. In games
7-12, push the joystick left or right to move the submarine.
Press the fire button to shoot. In games 13-15, push the joystick
forward or back to change the angle of the gun and left or
right to move the gun across the screen. Press the fire button
to shoot. In games 16-27, push the joystick forward or back
to control the speed of travel.
* Scoring: Games end after 2 minutes and 16 seconds or when
a player scores 99 points.
Freeway Chicken
The object of this game is to get the chicken across the
freeway without being hit by a car.
* 1-2 players
* 8 game levels: The difficulty increases with each level.
* Use the joystick to control the chicken's movement. Move
the joystick up or down to move the chicken forward or back
across the freeway lanes. Move the joystick left or right
to make the chicken stand still to avoid oncoming cars.
* Scoring: 1 point for each time the chicken makes it safely
to the other side of the freeway
Tennis
The object of the game is to win the tennis match.
* 1-2 players
* Use the joystick to control the movement of the tennis player.
Press the fire button to serve the ball.
* Scoring: First point = 15, second point = 30, third point
= 40, fourth point = game. The first player to win six games
with a two-game lead wins the set.
Skiing
The object of this game is to get the skier down the hill
quickly, without hitting any of the obstacles.
* 1 player
* In games 1-5, use the joystick to move the skier between
the flags. In games 6-10, move the joystick to move the skier
down the course without hitting any trees. The speed increases
at each level.
* Scoring: You lose a point for each obstacle you hit.
Fishing Derby
The object of this game is to catch the fish without letting
the shark get them.
* 1-2 players
* Use the joystick to move the fishing line to catch the fish
and avoid the shark.
* Scoring: 6 points for fish caught at the bottom, 4 points
for fish in the middle, and 2 points for fish near the top
Sky Diver
The object of the game is to guide the Sky Diver to the landing
pad.
* 2 players
* Games 1 and 2 are the same, except the landing pad is smaller
in game 2. In games 3 and 4, the landing pads move back and
forth; the pads are smaller in game 4. In game 5, there's
only one landing pad; the first player to land on it scores
points.
* Press the fire button to release the Sky Diver. Pull back
on the joystick to open the parachute. Move the joystick right
or left to steer the Sky Diver.
* The wind sock at the bottom of the screen tells which way
the wind is blowing and the wind's speed.
* Scoring: You can score 0-10 points per jump, depending on
when you open the chute. (The later the chute opens, the higher
the score.) You lose 4 points if the Sky Diver hits the ground
with an unopened chute.
Bowling
The object of this game is get the highest bowling score
by knocking down as many pins as you can.
* 1-2 players (games 1, 3, and 5 for 1 player; 2, 4, and
6 for 2)
* Move the joystick to position the player. Press the fire
button to release the ball.
* In games 1 and 2, you can move the joystick to set up a
curveball. In games 3 and 4, you can move the joystick to
steer the ball once it is in the alley. In games 5 and 6,
you cannot move the ball once it has been thrown.
* Scoring is like that in regular bowling. You can score 0
to 30 points in each frame. Your points for the frame depend
upon whether you roll a strike, spare, or leave an open frame.
Combat
This game offers 27 different game variations in which you
try to outwit your opponent.
* 2 players
* Tank Games (1-5): The object is to hit your opponent as
many times as you can. You score 1 point for each hit.
* Tank-Pong Games (6-9): The missile can bounce off walls
and barriers on the playfield. You score by hitting your opponent
head-on or by bouncing your missile.
* Invisible Tank Games (10-11): You and your opponent are
invisible to each other until a missile is fired or a hit
is made. The tanks become visible when they bump into a wall
or barrier.
* Invisible Pong Games (12-14): These games combine the invisible
play feature with the missile action of Tank-Pong.
* Bi-Plane Games (15-20): In these games, bi-planes try to
shoot each other out of the sky.
* Jet-Fighter Games (21-27): These games test your ability
to outwit your opponent as a jet-fighter pilot.
* For all tank games, the joystick can be moved left, right,
or forward to control the tank's movement. In biplane games,
move the joystick from left (slowest) to right (fastest) to
control your speed; to dive, move the joystick forward; to
climb, move it back. In jet-fighter games, move the joystick
forward (fastest) to backward (slowest) to control speed;
move it right or left to turn.
Stampede
The object of this game is to stop the stampede by roping
the cattle.
* 1 player
* Use the joystick to move the cowboy up or down. Push the
fire button to rope the cattle.
* 8 game levels: The speed of the stampede increases at each
level.
* Scoring: 25 points for white cattle, 15 points for tan cattle,
3 points for brown cattle, 100 points for stationary black
cattle
Laser Blast
The object of the game is for your spaceship to destroy the
enemy's firebases.
* 1 player
* 4 game levels
* Move the joystick to control the spaceship's movement. Push
the fire button to shoot the firebases.
* If your spaceship is hit, move the joystick to make the
spaceship land on the firebase.
* Scoring: 10 points for hitting each of the first three firebases,
and 10 additional points at each level, up to 90 points for
the last three firebases
Outlaw
The object of this game is to outshoot your opponent.
* 1-2 players
* Use the joystick to control the movement of your gunfighter.
Push the fire button to shoot.
* 16 game levels
* Scoring: 1 point for each hit
Slot Machine
This game works like a slot machine. The object is to line
up three of the same items in a row.
* 1-2 players (odd number games for 1 player, even number
games for 2)
* Place your bet by pressing the fire button. Push the joystick
to the right to spin.
Basketball
The object of this game is to shoot the most baskets.
* 1-2 players
* Use the joystick to move the player on the court. The player
with the ball will always face the basket. Press the fire
button to position the player's arms for the shoot and release
the button when you're ready to shoot. The defending player
will always face the ball. Press the fire button to make the
defending player jump to block the shot. To steal the ball,
place your player's feet even with your opponent's and take
the ball during the dribble.
* Scoring: 2 points for each basket
Homerun
The object of this game is to score the most runs.
* 1-2 players (games 1-4 for 1 player; 5-8 for 2)
* To control the batter, move the joystick in the direction
you want to hit the ball. To stop your runner, push the fire
button before you reach the base. To pitch the ball, press
the fire button; then move your joystick forward for a fastball,
back for a slow pitch, and right or left for a curve. After
the batter hits the ball, use the joystick to move the outfielders
in the direction you want for them to catch the ball or make
an out.
* Scoring: 1 point for each run
Ant Party
The object of this game is to destroy the ants and to avoid
running into the stones.
* 1 player
* Use the joystick to control your movement. Press the fire
button to destroy the ants.
* Scoring: 1 point for each ant
Atari®, the Atari logo, and 2600TM are trademarks or registered
trademarks of Atari Corporation.
Boxing, Checkers, Fishing, Fishing Derby, Freeway Chicken,
Freeway Rabbit, Laser Blast, Skiing, and Stampede, are trademarks
or registered trademarks of Activision Inc. All other games
are trademarks or registered trademarks of Atari Corporation.
Copyright ©1988, Atari Corporation, Sunnyvale, CA 94086.
All rights reserved.
This is a collection of previously published works. Information
regarding copyright or the works contained herein is available
from Atari Corporation.
Printed in Hong Kong.
C300448-001 Rev. B
B. T 7. 1989
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