ATARI Video Pinball Manual
ATARI GAME PROGRAM INSTRUCTIONS
PINBALL IN
YOUR OWN HOME
NOTE: Always turn the console power switch
off when inserting or removing a Game Program.This
will protect the electronic components and prolong the
life of your ATARI Video Computer System. |
TABLE OF CONTENTS
1. INTRODUCTION
2. OBJECT OF THE GAME
3. USING THE CONTROLLERS
4. CONSOLE CONTROLS
5. SCORING
6. GAME VARIATIONS
7. HELPFUL HINTS
1. INTRODUCTION
How many of you out there have always longed to be a pinball
wizard? It's a good bet that some of the places you had to
go to play a game of pinball weren't the most comfortable
for you. Well, relax. Since you were wise enough to invest
in this ATARI VIDEO PINBALL Game Program, you'll never
have to worry about being at places with that kind of unsavory
atmosphere again.
VIDEO PINBALL has the challenge and the excitement
of standard pinball games, and it doesn't have any idea what
a quarter is. So not only are you spared the unpleasant task
of stuffing quarters into hungry machines, you have the comfort
and the well-being of your home. What more could a pinball
enthusiast ask for? And as for you pinball wizards, don't
think you can master this one lickety-split. It'll be a while
before your wiz rating is restored and in full swing.
Just in case you're a pinball rookie, there's only one thing
you need to know. You're going to love it. You may have stayed
away from the more traditional places of pinball habitation
in the past, but now you're going to see why so many other
people have gone goofy with "pinball madness". As
a matter of fact, you'll probably catch the fever yourself
within about 20 minutes.
So take a deep breath, turn up the stereo, and jump right
into VIDEO PINBALL. One more thing. Better get yourself
a piggy bank for all those quarters you're going to save.
2. OBJECT OF THE GAME
The object of the game is to keep the ball in play as long
as possible and to score as many points as possible.
Pinball is one of the fastest growing indoor sports. It provides
many forms of amusement, including competition, challenge,
excitement, and stimulation. ATARI'S VIDEO PINBALL
provides you with the challenge of pinball wizardry in you
own home.
VIDEO PINBALL is a game of skill and chance. It is
like the large arcade pinball games, complete with sounds
and bright colors that set the mood for the ultimate VIDEO
PINBALL challenge.
Each player starts with three balls. Every time you hit the
ATARI rollover four times you get an extra ball. The extra
ball is indicated by a large X at the bottom of the screen.
Playing VIDEO PINBALL requires skillful control of
the flippers which are located at the bottom, center of the
screen. When the ball drops to the bottom of the screen, you
send it back into the playfield by using the flippers. The
flippers are controlled with your Joystick Controller. It's
your job to guide the ball within the playfield hitting bumpers,
spinners, targets, and rollovers to score points.
Use your Joystick Controllers to "nudge" the ball,
but don't "nudge" too much or you'll cause a "tilt".
If you "tilt" the game, your ball scores no more
points and any extra balls earned are lost (See HELPFUL HINTS
to learn more about nudge and tilt.)
3. USING THE CONTROLLERS
Use your Joystick Controllers with this ATARI Game Program.
Be sure to plug the controller cables firmly into the jacks
at the back of your Video Computer System.
Hold the controller with the red button to your upper left
toward the television screen. Use the LEFT CONTROLLER jack
for one-player games. See Section 3 of your owners manual
for further details.
Use the Joystick Controller to move your flippers. Move the
Joystick to the right to move the right flipper up, and to
the left to move the left flipper up. Move the Joystick up
to move both flippers at the same time.
- |
Both Flippers |
- |
Left
Flipper |
|
Right
Flipper |
Use your Joystick Controller to start the game. Pull the
Joystick down (towards you) to bring the plunger back.
Press the red controller button to release the spring and
shoot the ball into the playfield.
You can also use your Joystick Controller to "nudge"
or apply "body English" on the ball. "Nudge"
or "body English" means forcing the ball to go in
a particular direction. To do this, hold the red button down
while you push the Joystick in the direction you want the
ball to go. All games allow you to "nudge" the ball.
(See GAME VARIATIONS for further explanation.)
4. CONSOLE CONTROLS
To select a VIDEO PINBALL game, press down the game
select switch.
The number of players for each game appears at the upper
left corner of the television screen. The game number appears
to the right of the player number.
When you have selected the game you want to play, press down
the game reset switch to start the action.
Each time game reset is pressed down the game starts
over. When game play starts, the player number and the ball
number appear at the top of the screen to the left of the
score.
Difficulty Switches
VIDEO PINBALL offers two difficulty levels - a
and b. The a level is for expert pinball players,
also know as pinball wizards. The b level game is for
the beginning or novice pinball player. The a level
game has two extra drain holes at the bottom of the playfield.
Each VIDEO PINBALL player may choose his or her own
difficulty level. In a one-player game, use the left difficulty
switch. For two-player games, the left player uses the left
difficulty switch; the right player uses the right difficulty
switch. Difficulty levels may be changed at any time during
game play.
5. SCORING
You score points each time your ball hits targets, bumpers,
rollovers, or spinners. The scoring is fast, and you'll hear
special electronic sounds as points are scored. When bonus
points are scored the screen flashes. Scores are posted at
the top right of the screen. In two-player games, each player's
score appears with each turn. At the end of a two-player game
both player's scores alternate at the top of the screen.
Points are scored as follows:
SPINNERS
1 point each time the ball hits the spinner.
BUMPERS
100 times their current value. The value inside the bumper
increases each time all of the diamond shaped drop targets
are knocked down.
DROP TARGETS
100 points each time a drop target is hit.
ATARI ROLLOVER
100 points; after hitting the ATARI rollover four times, you
receive an extra ball. Each time it rolls over, the bonus
multiplier increases by one. Only one extra ball can be awarded
with each turn. The number of ATARI rollovers hit is indicated
at the bottom of the screen by one 'atari symbol' for each
hit.
LEFT ROLLOVER
100 points each time it rolls over. Its value increases by
one with each hit. When the ball drains, you receive 1000
points for each time it has rolled over, (up to 4000 points.)
SPECIAL LIT TARGET
This target lights up for only four seconds. It is located
between the two lower bumpers. Each time it is hit, the screen
flashes and you score 1000 points.
The bonus multiplier is tallied at the end of a turn.
This rapid scoring is accompanied with a "whirring"
sound. When you have scored one million points the score rolls
over and starts again. When this happens you do not lose the
additional 999999 points, they remain part of your score.
6. GAME VARIATIONS
VIDEO PINBALL has four exciting game variations. There
are two games for one player and two games for two players.
The variations are:
GAME 1 is a one-player game. GAME 1 allows you to
nudge the ball. Too much nudge will cause you to lose the
ball (TILT) and any extra ball is lost. During GAME 1 the
bumper values are accumulated for an entire game.
GAME 2 is a two-player version of GAME 1. Each player
takes a turn with one ball at a time. The turn lasts until
the ball drains. Each player's score appears at the top of
the screen with each turn. The left player is always player
number one.
GAME 3 is a one-player game similar to GAME 1 except
that the bumper values are not accumulated. The bumper values
are reset with each new ball. GAME 3 is just a bit tougher
than GAME 1. For a real challenge, try GAME 3 with difficulty
level a.
GAME 4 is a two-player version of GAME 3. Each player
takes a turn with one ball at a time. The turn lasts until
the ball drains. Each player's score appears at the top of
the screen with each turn. As in GAME 2, the left player starts
the game.
7. HELPFUL HINTS
TILT
Tilt is caused by nudging the ball too much. When a tilt occurs,
the top portion of the television screen turns red, your flippers
are frozen, you cannot score points, and eventually the ball
is lost through a drain. If an extra ball was earned before
a tilt, you lose it. You still retain the bonus earned from
the left rollover.
NUDGE
Nudging can be very helpful in preventing a lost ball. If
the ball gets too close to a drain, you can use a nudge to
move the ball and prevent it from dropping down the drain.
Nudge the ball by holding the red controller button down while
pushing the Joystick in the direction you want the ball to
go. You can also use a nudge to help score points by nudging
the ball towards a rollover or target.
BANK SHOT
Use the flippers to maneuver the ball so that it rebounds
off a playfield device (bumper, rollover, etc.) and then moves
toward a specific target.
PLUNGER
Experiment with the plunger. Try pulling it halfway back,
or all the way back, or anywhere in between. You might find
you have better control over the ball with a particular plunger
setting. Sometimes, a combination of plunger setting and nudging
will help send the ball in the direction of the ATARI rollover.
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