Viewing: Billiard Parlour

Sport » Billiard Parlour

General Operation

Each game has a CUE BALL, except Billiards has two.  A cue ball may be
launched with the mouse.  This is done by placing the mouse near the ball,
pressing, then dragging out a cue line.  The ball is launched upon release
of the mouse button, with speed proportional to the dragged length of the
cue line and direction determined by the line.  No ball other than cue 
ball(s) may be shot; for Billiards the launched ball is always the one 
closest to the initial press-down point of the mouse.

Be careful not to shoot too hard - if you 'slam' a nearby object ball, you
may get a 'hop' and not hit the object solidly.  A little practice will
reveal this.  

You can arrange balls by holding down the Option key of the keyboard while
you press on, and subsequently drag, a ball.  A menu item 'Arrange Balls'
also performs this function, but must be deselected after arrangement is

A hand-cursor results whenever balls may be arranged.  Sunk 
balls deposited near the bottom of the screen can be moved back onto the 
table without recourse to the Option key or menu.

The Games

In BILLIARDS the players alternate between the spotted and unspotted cue
balls.  A score is logged on the central display when the current cue ball
strikes the other two object balls, but only if three rails are hit
by the cue ball before the second object ball is struck.

In STRAIGHT POOL the rack is numbered consecutively from 1 through 15, and
sunk balls will be deposited in numerical order.

In 8-BALL the rack has a central 8 ball, with a certain pattern of solids
and stripes surrounding, and sunk balls are deposited with solids to the
left and stripes to the right.  There are many different 'favorite' 8-Ball 
rack configurations:  the one chosen for this program guarantees a fairly 
even distribution of stripe/solid placement over a number of breaks. 

In 9-BALL the rack has a central 9 ball, with a certain pattern of balls 1
through 8 surrounding.  Sunk balls are deposited in numerical order.

In SNOOKER there are fifteen unmarked balls in the rack, with numbered 
balls 2,3,4,5,6,7 in specific places.  Sunk balls are deposited in two 
groups: numbered and unmarked.

In SLOP there are optional rack sizes, and all object balls are unmarked. 

The LAG game simply automates the 'lagging' process in which players 
alternately launch a cue ball to see who can come closer to a point or 
rail.  As with other options, players may choose their own lag criteria, 
with the program providing decision aid - in this case a lag line is drawn 
on the screen to indicate final cue ball position.  The lag also has the 
feature that the cue ball may be either dragged or shot while the item is 
checked.  NOTE: This item must be deselected to enable any other game.