Categories



Showing All Files In: Arcade ( Sort by Name Ascending, Date Ascending, Downloads Ascending, Filesize Ascending )

Arcade » LunarPhantom 1.0

LunarPhantom 1.0 - "The Eagle has landed..." 

Lunar Phantom 1.0 is an arcade game where you attempt to fly a spaceship through 14 levels with various obstacles and enemies. Your ship  does not have any weapons, so the game is fairly non-violent. Lunar Phantom should run on any Mac from the Plus and up, on system 6 and up, on any screen depth and even across multiple monitors (though the game window will have the same size). The game is in black and white, but don't let that stop you. It is distributed as shareware - see the supplied documentation.
 

Arcade » Mine Sweeper for 68k Macintosh

Mine Sweeper

1)  This program stores the position of the window, high scores, and user preferences in a preferences file when you are using a Macintosh 512Ke or newer; on a Macintosh 128 or Macintosh 512, a preferences file is not generated.  This means that if you want to clear the high scores, or if (for some reason) the window doesn't show up when you start the program, throw the 'Mine Preferences' file away.  (It is stored in the 'Preferences' folder in your System Folder.)

Arcade » Missile Command

Missile command is a 1980 arcade game by Atari, Inc. that was also licensed to Sega for European release. It is considered one of the most notable games from the Golden Age of Video Arcade Games. The plot of Missile Command is simple: the player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs), and in later levels smart bombs which can evade a less than perfectly targeted missile. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed.

Arcade » PacMan for 68K Macintosh!

When Toru Iwatani hungrily stared into his pizza box, he removed a slice of pizza and the idea for one of the greatest arcade games was born. At 27 years, the Japanese game designer came up with the idea for Pac-Man - a game that became legend, and spawned numerous sequels and clones.

Arcade » Pong for 68k Macintosh

Pong for 68k Macintosh. In 1966, Ralph H. Baer came up with the concept of a "television gaming apparatus." This device included both a chase game and a video tennis game and could be attached to a normal television set. There were about 40 million TV sets in the U.S. homes alone in 1966, to say nothing of many more millions of TV sets in the rest of the world. They were literally begging to be used for something other than watching commercial television broadcasts!

Arcade » StarRoids - v 7 - Asteroids Clone

 

StarRoids - v 7 is an Asteroids clone for the Macintosh, working great on System 6.

 

Arcade » StuntCopter_v1.2

StuntCopter is a rather basic game where the player controls an onscreen helicopter with the objective of dropping little men into a moving horse-drawn, hay-filled cart.  The higher the helicopter, the more points per successful drop.  Kill all your men, the driver, or the horse and it's game over.

Arcade » Tank Wars - v 2.0 (B/W)

/software/uploads/screen/TankWars_logo.gif Tank Wars is a battle simulation game between two tanks. The tank battles take place in an arena where competitive tank drivers compete with each other. Whenever you win a battle with the computer player, you will be given a certain amount of money that can be used to buy power-ups for your tank. The object of the game is to gain money to buy items to upgrade your tank. When your tank is sufficiently powerful, you may attempt to defeat the final boss tank.

Arcade » Tetris for 68k Macintosh

The classic Tetris for 68k Macintosh.

Arcade » BACHMAN - A Pacman-style game

BACHMAN - A game similar to Pac-Man, but with a pseudo-3D perspective. 

I felt that the Mac didn't have a Pacman game that was good enough to fit my taste. The old MacMan doesn't work under MultiFinder, and the newer MacChase doesn't have any really good animation. (No little chewing character or nasty-looking enemies.)
 
The full version with level editor is now freeware. 

Arcade » Desk Invaders II, v 2.3

Desk Invaders, version 2.3

Desk Invaders is a DA implementation of the classic arcade shoot-em-up. Now you can shoot away at those critters whenever the stress of using your Mac becomes too much, no matter what application you may be running! (Of course, under System 7, DA's operate just like any other application). The game is self-explanatory, pretty much. If it moves, shoot it. If it shoots back, move or die. That's it really.

Version 2.3 includes new "cool" graphics, harder levels, and full asynchronous sound.


Arcade » Mac Invaders - v 1.10b - PPC

Mac Invaders V1.10 Beta

What is it? Mac Invaders is a version of the classic Space Invaders for
Macintosh. It has the following features:

o Two different two player modes
o Full key configuration
o Great ray traced graphics and digitised sound
o Remembers your high scores
o Play with mouse or keyboard
o More updates planned
o All this for a low ShareWare fee of

In addition Mac Invaders V1.10 has the following new features over V1.00

o Uses Apple GameSprockets for better performance
o Extra Turbo mode for faster gameplay
o Greatly improved graphics and sounds
 
Requirements:

PowerPC Processor
System 7.5
8 Megs of RAM

It's a long story but there's going to be a loooong Beta for Mac Invaders
V1.10, so rather than hang onto it for six months, I thought I should ship
something. 

Arcade » Bolo Tank Game - v0.99.7bv

Bolo was created by Stuart Cheshire of Stanford University. It has evolved from a little-known tank game on the BBC Micro to an explosively successful Macintosh game that is played constantly on the Internet, as well as many smaller networks. The author summarizes his work:

"Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand." The graphics and controls are pretty simple, as is the objective... conquer all the bases and pills.